Interactive Global Illumination
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Ingo Wald
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Thomas Kollig
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Carsten Benthin
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Alexander Keller
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Philipp Slusallek
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Computer Graphics Group
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Numerical Algorithms Group
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Saarland University
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Kaiserslautern University
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Implemented with OpenRT

Download the paper
Some sample videos from the paper
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The whole video, all clips taken together
[divx]
Some sample images from the paper
The following images have been captured online from the screen of
our running Interactive Ray Tracing System.
All of these are runnig on our PC cluster consisting of several
Dual AthlonMP 1800+ PCs with a standard 100Mbit FastEthernet
network. The network is fully switched and has a single
GigaBit-uplink to the display server.
Most of the examples run at only 8 nodes, though
some (Conference) use up to 12 nodes.
'Interactive Mode' means that at the mentioned frame
rate (see title bar of the image) the whole image is completely
recomputed from scratch, allowing arbitrary interactions to the
scene (changing viewer, moving geometry, moving lights, changing
materials and rendering parameters, aso).
'Converged' is the quality that we achieve as soon as
the user stops interaction for a few seconds. Then, we
automatically start averaging successive images, and increase
the quality settings for successive images. As soon as the user
starts with a new interaction, the system switches back to
'interactive mode'.
Diffuse Room (Shirley6)
Converged Images (after 2-3 sec)
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During Interactive Mode
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Converged (after 2-3 sec)
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Office Scene
Converged Images (after 2-3 sec)
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During Interactive Mode
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Converged (after 2-3 sec)
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Conference Room
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During Interactive Mode
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Converged (after 2-3 sec)
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"EggRoom" - Diffuse Room with Glass Egg and Caustic
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During Interactive Mode
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Converged (after 2-3 sec)
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Invisible Date
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Direct Lighting only
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During Interactive Mode
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Converged (after 2-3 sec)
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