Interactive Rendering with Coherent Ray Tracing
(Eurographics 2001)
This page contains additional material for the paper "Interactive Rendering
with Coherent Ray Tracing".
The Paper
Stills
Some of the still images used in our paper. Note that the framerates are not
directly comparable, since some images have been rendered with a single processor, whereas
others have been rendered by several pcs in parallel.
Movies
The following images are movies that have been captures 'live' off our
interactive ray tracing system
All animations have been rendered in 640x480, with 5 dual-Pentium IIIs
-
Radiosity-lighted Theatre
The Radiosity simulation of the MGF Theatre scene was done with Philippe
Bekaerts 'Renderpark'. The resulting radiosity solution was then
saved in vertex-colored triangles and visualized with out interactive ray
tracing system
AVI, 16Mb
Flat-Shaded Soda
Hall The Berkeley Soda Hall (model provided by Philippe Bekaert), flat
shaded
1.5 million triangles
AVI, 12Mb
-
Radiosity-illuminated
Soda Hall
Radiosity visualiztion of the Soda Hall. The radiosity solution (again
done with Renderpark) resulted in a total of
nearly 8 million triangles
AVI, 26Mb
-
Office with
Reflections
MGF office scene, interactively ray-traced. Ambient shading with ray-traced
reflections
AVI, 13Mb
-
Conference
Room with Reflections
MGF Conference scene. Ambient shading with ray-traced reflections
AVI, 18Mb
-
Office, Full lighting
MGF office scene, with full lighting: Ray-traced reflections and shadows
from 3 point light sources
AVI, 14Mb
-
Textured Quake
Monster
Simple Texturing on a Quake monster
AVI, 9Mb
-
Textured Terrain
model
Texturing on a Terrain scene.
1 million textured triangles
AVI, 15Mb
i.w., June 2001
mailto:wald@graphics.cs.uni-sb.de