Advanced In-home Streaming to Mobile Devices and Wearables

The quality of real-time graphics on mobile devices has improved continuously. However, a large visual gap remains between images produced on e.g. a smartphone versus images created on high-end PCs or a group of servers. To enable such high-fidelity applications, in-home streaming can be used to make server-side rendered content available, interactively, on mobile devices. For a high Quality of Experience it is important to have high image quality and low latency. Our proposed new framework, which fully utilizes the new 802.11ac wireless network standard, offers better image quality at half the latency of other existing solutions. Further, we extend this concept to wearables like smartwatches.

BibTeX
@article{pohl2015inhomestreaming,
  author    = {Pohl, Daniel and Taudul, Bartosz and Membarth, Richard and Nickels, Stefan and Grau, Oliver},
  title     = {{Advanced In-home Streaming to Mobile Devices and Wearables}},
  journal   = {International Journal of Computer Science \& Applications (IJCSA)},
  pages     = {20--36},
  volume    = {12},
  number    = {2},
  year      = 2015,
  month     = aug,
  date      = {2015-08},
  issn      = {0972-9038},
  publisher = {Technomathematics Research Foundation},
}